

That final factor is the core strength of XCOM 2, and it is what elevates it beyond yet another tactical game in an ever-growing genre. XCOM 2 is the most extreme opposite from base management to isometric choice, requiring that you take risks, move quickly and generally understand that you’re always going to be between a rock and a hard place when it comes to making decisions that get the job done and minimize risk to your soldiers. XCOM: Enemy Unknown is a boring game in the sense that to solve it means to operate it like the most undependable machine. Some of these 25 games come closer to that goal than others, but they’re all winners in their own ways. 2016 reminded us once again that, even as technology lets games become increasingly cinematic in their storytelling and photorealistic in their visuals, that precision is still the key-that the most important facets of a successful game are the confidence and focus necessary to explore its mechanics, story and aesthetic as deeply yet succinctly as possible. (And now I sound like an Oscar presenter.) Together they illustrate the breadth and scope of what game artists can accomplish today, both on our TV sets and in our VR faceboxes.

The best games of 2016 took us to the Shoshone National Forest, a magic-filled pseudo-Victorian society, a stark dystopia where children are hunted by faceless adults, countless barren planets with awesome music, a future Earth still dealing with fallout from the Omnic Crisis, the Commonwealth of Kentucky, the throbbing depths of rhythm hell, and a multitude of other destinations both real and imagined.
